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NFL Quarterback Club 97 continued get a GrIP!
On offense, you can script your plays in advance and run a no-huddle. Although the interface for choosing audibles is clunky, using them is easy and often necessary. Another coaching-oriented feature I really like is the ability to play predefined historical simulations and change the outcome. For example, QBC 97 will put you in Super Bowl III with 10 minutes left to play. You control the Baltimore Colts, down 13-7. Your goal is to defeat the upstart Jets and make Broadway Joe soil his pantyhose (this isn't displayed graphically). Aside from coaching issues, QBC 97 is missing two other important features. The first is a manual. QBC 97's manual is a pitiful CD-case-sized, less-than-20-pages-of-useful-information affair. Even basic details, like how to choose a receiver, are missing. QBC 97 also has no connectivity--it has neither network nor modem support. So even though six people can all play at once, they better all fit in the same room.
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